Please be patient while the site loads the images needed for navigation.





Please check out my forums for the latest news: My Forums at T3A at Revora

Gondor Rohan Isengard Mordor

Screenshots

  • Saruman ($5000)
    • WizardBlast (level 1)
    • Fireball (level 2)
    • Wormtongue (level 4)
    • SpeechCraft (level 5)
    • Industry (level 8)
    • Word of Power (level 10)
    • Leadership (+30% Armor, +100% Experience, +100% Resist Fear)

    • Strategies and Tips:
      • Stay at base most of time using Industry to equip your army with upgrades
      • Best Isengard hero

    • New Features
      • Staff head resized. Staff is now proportional to Saruman.
      • New build texts
      • New special power AI
      • Starts at level 10


  • Lurtz ($1200)
    • Toggle Bow/Sword (level 1)
    • Cripple (level 1) (can only be used with bow)
    • Carnage (level 3) (can only be uses with sword)
    • Leadership (level 5) (+100% Damage)
    • Pillage (level 6)

    • Strategies and Tips:
      • Best leader for the army
      • Best anti-hero unit for isengard
      • Best hero to get first

    • New Features
      • New build texts
      • New special power AI

     

  • Grima Wormtongue ($1200)
    • Anti-Leadership (lvl 1) (Removes enemy leadership bonuses nearby Grima)
    • Witless Worm (lvl 1) (+100% Experience when near Saruman)
    • Leadership (lvl 2) (+50% Damage)
    • Coward (lvl 3) (hobbit cloak type power that makes grima invisible while still)
    • Summon Bodyguards (lvl 6) (summons 4 dunland guards to protect Grima)
    • Poison Words (lvl 8) (Weakens nearby enemy heroes)

    • Strategies and Tips:
      • Lurtz is your best army captain, but grima is a great choice to either co-lead the army or to lead the second part of your army if you split into two groups.
      • Grima isn't a fighter, so keep your uruks between him and the enemy and let his leadership and anti-leadership powers affect the battle.

    • New Features
      • Model by Feudal_Knight and FlameGuard
      • Skin by FlameGuard

 

  • Ugluk ($1200)
    • Leadership (level 1) (+10% Speed)
    • Carnage (level 3)
    • Orc Draught (level 5) (Heal uruks within radius)
    • Strategies and Tips:
      • Another great leader for the Isengard army, ugluk can get your army places much quicker with his speed leadership.
      • Use Ugluk's Carnage against single strong enemies (such as heroes, monsters, and siege equipment) and let your uruks take out the enemy troops.

    • New Features
      • New model and skin by Vapula
      • The AI will build Ugluk when you play against Isengard


  • Sharku ($3500)
    • Train Warg Riders (level 2) (Give selected warg riders experience)
    • Warg Captain Leadership (level 3) (+100% Damage)
    • Summon Wargs (level 8) (Summon 3 battalions of wargs with no timers)
    • Howl (level 1) (+50% Damage for a limited time)

    • Strategies and Tips:
      • Sharku is really only usefull to get when you are using wargs. And as such, he is probably the last hero you'll get unless you don't have enough money for Saruman.
      • Shaku's Summon Wargs ability can turn the tide of a battle late game if you can get him to level 8.

    • New Features
      • New model and skin by Vapula

       

  • Crebain from Dunland (Summoned)
    • Summon Crows from the citadel to scout out the land.
    • The crows have a 60 second timer.

    • Strategies and Tips:
      • Use the crows early in the game to spy on your enemies, that way you can buy War Chant instead of Palantir Vision. Then later when you get palantir vision you can spy on both your enemy's base and his army at the same time.
      • Late game the crows won't be as usefull since you'll be micro-managing your army. But if you are getting ready to siege an enemy they will come in handy as unattackable spies.

    • New Features
      • Model and button images created by GothmogtheOrc
    •  

  • Uruk Scout ($100)
    • stealthed when near trees
    • very fast with the same health and attack as a regular uruk but only lightly armored
  • Uruk-hai ($200)
  • Crossbowmen ($300)
  • Pikemen ($400)
  • Berserker ($500)
    • buffed damage and health so that they are almost mini-heroes
  • Warg Rider ($800)
    • New Heavy Armor skins have been created by Nertea, no more golden glow.
  • Siege Ladder ($150)
    • buffed against arrows and archers, weakened against swordsmen
  • Battering Ram ($
    • slight buff against arrows and archers
  • Ballista ($800)
  • Explosive Mine ($1,000)

  • Palantir
  • Chant
  • Summon Dunlendings
  • Taint
  • Devestation
  • Freezing Rain
  • Fuel the Fires
  • Summon Balrog

  • New AI for Isengard. When playing against the computer in Skirmish matches the AI should buy the new heroes and use their new powers. I've also changed the AI so that it won't build waves of Ballistas and send them against you.
  • Orthanc as the new castle citadel. The fortress of the wizard Saruman now looms over your base. Use it to buy heroes and summon the Crebain from Dunland.

 

Isengard

 

 

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners.

Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
BFME, Battle For Middle Earth, and all assumed entities associated with them are © 2004 EA Games.

© MMIV New Line Productions, Inc. All Rights Reserved. The Lord of the Rings and the names of the characters, items, events, and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license