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Gondor Rohan Isengard Mordor

Screenshots

  • Grishnakh ($50)
    • Leadership (level 1) (+50% Damage) (only affects Orcs)

    • Strategies and Tips:
      • Grishnakh is basically the same as gollum used to be... a cheap early game spy with stealth.

 

  • Shagrat ($800)
    • Leadership (level 1) (+50% Damage, +50% Armor) (only affects Orcs)
    • Killing Blow (level 3) (single powerful attack)

    • Strategies and Tips:
      • Shagrat is one of the early game mordor leadership heroes. You'll probably buy him no matter what, but he is most usefull when your strategy requires alot of orcs and few other units, such as an early game orc spam.
    • New Features
      • New model and skin by Cahik

 

  • Khamul the Easterling ($1200)
    • Leadership (level 2) (+50% Damage, +50% Armor, +50% Experience) (only affects Rhun and Haradrim troops)
    • Blade Master (level 3) (+100% Damage, +50% Armor for a limited time)
    • Pillage (level 5)

    • Strategies and Tips:
      • Khamul is a great early game hero for mordor when you are using haradrim lancers.
      • Khamul can also be a very good late game hero when he leads groups of Haradrim and Rhun soldiers on raids, especially when those troops are upgraded. They you have a force equal to almost any other your opponent can send at you.
    • New Features
      • New hero icon.

 

  • Haradrim Captain ($2500)
    • Board Oliphant (lvl 1) (not a mount, you board an existing oliphant)
    • Champion of the South (lvl 2) (+75% Damage for a limited time)
    • Leadership (lvl 3)(only affects Haradrim) [+100% Experience, +75% Damage]
    • Oliphant Leadership (lvl 4) (only affects Oliphants) [+100% Damage, +50% Armor]

    • Strategies and Tips:
      • The Haradrim Captain is another of Mordor's heroes that you'll probably only buy when using a large force of Haradrim or Oliphants. But enemies beware if he is leading an army of mumakil and haradrim.
    • New Features
      • Model made by Lauri
      • Skin made by Lavskaegge

 

  • Nazgul ($3000)
    • Fear (level 2) (enemy units tremble in fear when the nazgul pass by)
    • Uncloaked (level 4) (stealth power that lets the nazgul scout while invisible)
    • Mount Horse (level 3) (mount a black horse)
    • Mount Fellbeast (level 6) (mount a fellbeast and take to the air)
      • while mounted you only get the Screech power

    • Strategies and Tips:
      • The Nazgul are not especially good sword fighters, but their fear power can help decide battles by lowering the enemies ability to fight.
    • New Features
      • Model and skin by Vapula.
      • Nazgul level up like normal heroes

       

  • Nazgul (2nd) ($3000)
    • Fear (level 2) (enemy units tremble in fear when the nazgul pass by)
    • Uncloaked (level 4) (stealth power that lets the nazgul scout while invisible)
    • Mount Horse (level 3) (mount a black horse)
    • Mount Fellbeast (level 6) (mount a fellbeast and take to the air)
      • while mounted you only get the Screech power

    • Strategies and Tips:
      • The Nazgul are not especially good sword fighters, but their fear power can help decide battles by lowering the enemies ability to fight.
    • New Features
      • Model and skin by Vapula.
      • Nazgul level up like normal heroes

 

  • Mouth of Sauron ($3000)
    • Leadership (level 2) (+200% Experience, +50% Vision, +125% Damage)
    • Lt of Barad-dur (level 2) (give experience to friendly units)
    • Anti-Leadership (level 3) (remove enemy leadership bonuses within a radius of MoS)
    • Trickery of Words (level 4) (turn enemy units to your side for a limited amount of time)
    • Messenger of Mordor (level 6) (enemy units tremble in fear when near the MoS)

    • Strategies and Tips:
      • The Mouth of Sauron is a good leader but not a good fighter. Try to get him leveled up in situations where he is safe. Then have him go with your army as you attack the enemy but keep him near the middle or back.
      • The Anti-leadership power is the MoS's best power. It removes all leadership bonuses from your enemies no matter what.
    • New Features
      • Model and skin by Lauri
      • Code by King of the Univers
      • Powers by GothmogtheOrc

  • Gorbag (the Black Uruk) ($800) - Requires the "Minas Morgul" spell to purchase
    • Leadership (level 2) (+100% Experience, +100% Damage) (only affects Morgul Black Uruks)
    • Pillage (level 5)

    • Strategies and Tips:
      • Gorbag is a good hero to use with the Black Uruks on hit and run type raids.
      • Think of him and the uruks as almost a special forces type unit/hero combo
    • New Features
      • Model and skin by Lauri

     

  • Gothmog ($4000) - Requires the "Minas Morgul" spell to purchase
    • Leadership (level 2) (+150% Experience, +150% Damage, +50% Armor) (only affects Morgul units)
    • Siege Commander (level 5) (+20% Range, +30% Vision, +125% Speed, +75% Armor, +150% Damage to siege equipment)
    • Summon Warg Riders (level 8) (summon 3 battalions of warg riders with no timers)
    • Into the Fray (level 10) (summon an Easterling Army consisting of: 1 Oliphant, 2 Haradrim Lancers, 2 Haradrim Archers, 2 Rhun Pikemen, and 2 Rhun Swordsmen with no timers)
    • Mount Warg (level 1)

    • Strategies and Tips:
      • Gothmog is another good leader hero but not a good fighter. You'll want to use him primarily in this role, leading the morgul army.
      • Gothmog's Siege Commander power can be the key to beating that stubborn camper in his castle. Build up a large force of siege equipment and send in the army with Gothmog at it's head.
      • Gothmog's summons can win the game for you if you are able to get him leveled up high enough.
    • New Features
      • Model and skin by EA, Skeleton by GothmogtheOrc.

 

  • The Witch King ($5000)
    • Note: The following WK powers and abilities are tenative, they may be changed in favor of a more appropriate power or in the case of the triple mount if it doesn't work
    • On-Foot
      • Leadership (lvl 1) Best Evil/Mordor Leadership and Radius
      • Toggle Weapon (lvl 1)
      • Black Breath (lvl 3)
      • This is my Hour (lvl 6)
      • Mount Horse
      • Mount Fellbeast
    • Horse
      • Leadership (lvl 1) Best Evil/Mordor Leadership and Radius
      • Black Captain (lvl 2) (power that causes enemies to run away or tremble in fear)
      • Black Breath (lvl 3)
      • Wizard of Agmar (lvl 4) taint power that makes snow/frost, fear, and removes enemy leadership
      • Summon the Barrow-wights (lvl 5) (summons the barrow and the wights who act like creep units)
      • Dismount
    • Fellbeast
      • Screech
      • Leadership (lvl 1) Best Evil/Mordor Leadership and Radius
      • Dismount

    • Strategies and Tips:
      • The Witch King has the very best leadership for mordor. You'll want to make use of it.
      • When surrounded by enemies toggle to the mace to deal with them quickly.
      • When the enemy is foolish enough to bunch his heroes together, send in the witchking and kill them all with "This is my Hour".
      • If you need to be somewhere quickly, mount the fellbeast and fly there.
    • New Features
      • Triple mount coded by GothmogtheOrc

     

  • Mordor Orcs ($ Free)
    • free and weak
  • Mordor Archers ($ 100)
    • cheap and weak
  • Mordor Pikemen ($ 300)
    • very basic pikemen, are ok against a small unupgraded force of cavalry but not much more
  • Haradrim Lancer ($ 200)
    • a step up from the orc archers, decent ranged attack
  • Rhun Swordsmen ($ 300)
    • decent swordsmen slightly weaker then gondorian troops
    • can recieve upgrades
  • Rhun Archers ($ 400)
    • best mordor archers, slightly weaker then gondorian archers
    • can receive upgrades
  • Rhun Pikemen ($ 400)
    • elite mordor pikemen and best pikemen in the game
    • can receive upgrades
  • Morgul Orcs ($ 500)
    • best mordor infantry, designed for late game fights with good armor and damage
    • can recieve upgrades
  • Morgul Black Uruks ($ 500)
    • limited numbers of morgul uruks can be trained (4 hordes), but because they are very strong they can and should be used as a type of special forces troops, taking on strong enemies, heroes, and buildings. They could also be used as defensive troops since they can repell small enemy forces.
  • Trolls ($ 800)
  • Attack Trolls ($ 1,000)
    • armored trolls with huge iron swords that can take down strong enemy troops or heroes
  • Drummer Trolls ($ 800)
  • Mumakil ($ 2,000)
  • Battering Ram ($400)
    • buffed against arrows and archers, slightly weakened against swordsmen
  • Siege Tower ($600)
    • buffed against arrows and archers, infact the siege tower is almost immune to archers and tower defenses and thus is the best method of getting into a castle that doesn't have trebuchet defenses
    • slightly weakened against swordsmen
  • Catapult ($800)

  • Slaughter House
  • Furnace
  • Orc Pit
  • Haradrim Palace
  • Troll Cage
  • Mumakil Pen
  • Great Siege Works
  • Morgul Barracks
    • purchases Morgul Orcs and Morgul Black Uruks
  • Morgul Armory
    • purchases upgrades for Rhun and Morgul troops
  • Morgul Gargoyle Statue
  • Minas Morgul Walls, Gate, and Citadel

  • Eye of Sauron (1)
  • Taint (1)
  • Industry (2)
  • Scavengers (4)
  • Call the Horde (4)
    • morgul orcs added
  • Darkness (6)
    • damage bonus might be changed to make it stronger
  • Minas Morgul (5 or 6)
    • required for purchasing morgul items
  • Summon Sauron (20)
    • Sauron's powers have yet to be determined but he will be roughly equal to Gandalf, Saruman, Balrog, Aragorn, and the Blue Wizards. He will not be the all powerfull unkillable hero that other mods have made him out to be.

 

Mordor

Minas Morgul

New maps and other cool stuff

 

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